Saturday, February 17, 2007

Virtual Pets

Tamaguchi, NeoPets, "Catz", Sims 2 Pets, Nintendogs... The list goes on. If you think its possible to maintain a relationship with a virtual pet (or personality, for that sake), then raise your hand now. Well, most programs are made so that: if you mistreat your pet, they really don't care. Sometimes they act a little more naughty, and seem to have relatively minor cases of IBS and/or prostate issues. However, although their happiness meter may be down, they still eat food from your hand, and don't seem to actively hate you. However, this isn't how a real animal would act. So, on a grander scheme, lets examine the pros and cons of having a virtual pet.

Pros: If you want to go on vacation, leave them behind. You don't have to pay luxury tax when purchasing the dog food, because you won't ever have to buy dog food. You don't have to walk a virtual pet, or clean up after one. No kennel fees apply, and a virtual pet won't destroy your property (i.e. peeing on things, chewing on furniture, ripping curtains, etc.).

Cons: Au contraire, you might have to replace the batteries after a while, or renew a subscription, depending on what system/service/game you use. This can be very costly, as subscriptions can be up to $15 per month, and batteries can cost up to $4 per unit, depending on how specific a battery type your device may require. You can't hug your virtual pet, or snuggle with it, nor will it ever lick your face. It will never eat out of your hand, or show you affection, other than preprogrammed actions/behaviours, set ahead of time by programmers to respond to the precise action which you have just performed.

The biggest con to having a virtual pet, is the lack of affection and connection you may feel; however, they are relatively easy to maintain, and are convenient replacements in this oh-so inconvenient a world we live in.

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